Archive for November, 2012

Dan’s Heist Game Prototype

Wednesday, November 14th, 2012

As promised, the prototype is here! Anyone and everyone who’s interested in helping to playtest, dive in. I’ll use this page to guide the playtest (unless it gets unwieldy), so please leave your comments below, and be sure to let me know your name–I want to properly credit everyone for their contributions if this eventually gets published.

The file is here: Heist Game Prototype v1
All the instructions you need to prepare the prototype and play the game are right there in the file. Have fun!

Notes:

November 14, 2012: This is the first draft. The basic game is pretty smooth, but the advanced game needs a lot of work. Play the basic game first, see how it works, and then dive into the advanced game and tell me what you think. I know what I think the problems are, but I want to hear what you think they are.